Guide to Beating Terask-II on Neoquest 2 Insane!

buy neopoints

Facing Terask II in Neoquest II on Insane Mode is a grueling challenge that can either reward you with one of the most valuable prizes in Neopia or cost you hours of hard work if you lose. This fight is as much about preparation as it is about execution. With a prize pool that includes the legendary Bow of Destiny, valued at over 2 million Neopoints, the stakes couldn’t be higher. This guide will cover optimal skill allocation, potion preparation, and battle tactics to maximize your chances of success in this ultimate showdown.


Skill Allocation for Each Character

To ensure you’re prepared for the complexities of this battle, here are recommended skill points for each character, along with reasoning to help you leverage each one effectively.

Rohane

  • Critical Attacks: 9
  • Damage Increase: 15
  • Combat Focus: 0
  • Stun: 0 (stunning is ineffective on Terask II in Insane Mode)
  • Taunt: 5
  • Magic Resistance: 15
  • Innate Haste: 15

These stats are tuned for Insane Mode, with an emphasis on Damage Increase and Magic Resistance. Many players invest heavily in Critical Attacks, but for Terask II, critical hits don’t land often, and when they do, the damage tends to be minimal. Magic Resistance at 15 helps prevent the devastating effects of being mesmerized, which can throw off your entire strategy. If Terask II applies a damage shield, consider using Rohane to throw damage potions until the shield wears off.

Mipsy

  • Direct Damage: 12
  • Group Direct Damage: 0 (use 12 if running an autoplayer, though it’s generally discouraged for this fight)
  • Group Haste: 12
  • Damage Shield: 11
  • Innate Defense: 12
  • Innate Haste: 12

Surprisingly, none of Mipsy’s skills are maxed to 15, since the best armor and weapon upgrades at this stage in the game will bring her stats to that level. Direct Damage should be prioritized if you’re handling the fight manually, as this keeps her spell potency high without draining mana too quickly. Group Haste is also essential, as it ensures your party can consistently outpace Terask II.

Talinia

  • Damage Increase: 15
  • Magic Resistance: 15
  • Innate Haste: 15

Talinia’s role in this battle is straightforward: consistent, high damage and speed. While her other skills like Shockwave and Multiple Targets can be useful for earlier stages, they won’t have any impact on Terask II, so focus all skill points on Damage Increase, Magic Resistance, and Innate Haste. This build ensures that Talinia can keep a steady damage output and resist harmful magic effects from Terask II.

Velm

  • Group Healing: 15
  • Group Shielding: 15
  • Innate Defense: 15
  • Innate Haste: 15

Velm’s role is absolutely critical. He’ll need every ounce of healing and defensive prowess to sustain the team through Terask II’s relentless attacks. With Group Healing and Group Shielding both maxed, Velm can keep the party’s health stable and minimize damage from Terask’s attacks. Focus on Innate Defense and Innate Haste to increase Velm’s survivability and speed, ensuring he can keep up with the demands of this lengthy battle.

Potion and Consumable Preparation

Preparation is everything for this battle, and having a stock of the right potions is essential. Here’s a list of recommended potions to bring:

  • 20 Jhudora’s Lifeforce Potion (heals 170 HP)
  • 20 Fyora’s Blessing Potion (heals 160 HP)
  • 20 Hurricane Potions (deals 170 damage)
  • 20 Typhoon Potions (deals 155 damage)
  • 20 Corrode Potions (deals 140 damage)
  • 20 Coma Potions (slows Terask II by 80%)
  • 20 Slumber Potions (slows Terask II by 70%)
  • 20 Sloth’s Sloth Potions (slows Terask II by 60%)

Stocking up on these potions means you’ll be ready to handle any situation Terask II throws at you, from powerful area attacks to damage shields that require quick, potion-based responses.


Battle Strategy

With your team leveled and equipped, it’s time to face Terask II. This battle requires meticulous pacing and the ability to adapt on the fly. Here are the steps to follow for optimal results.

  1. Start with Slowing Potions: At the beginning of the battle, focus all efforts on applying Slowing Potions until Terask II is slowed. Use a combination of Coma, Slumber, and Sloth’s Sloth Potions to maximize the chances that he remains slow, which gives you a major advantage in speed and reaction time.
  2. Activate Group Haste and Shields: While you’re applying the slowing effects, make sure Mipsy casts Group Haste and Velm applies Damage Shields to each party member. Shields are vital in protecting your team from Terask’s powerful attacks.
  3. Start Attacking: Once Terask II is slowed and your party is fully hasted and shielded, the offensive phase can begin.
    • Rohane: Rohane’s role is to be the consistent damage dealer. He should focus on attacking as often as possible. Every few turns, use Taunt to draw Terask’s focus onto Rohane, who has high health and defenses. This helps protect Mipsy and Velm, who are essential for maintaining the pace of the battle.
    • Mipsy: Mipsy should primarily focus on throwing Damage Potions, as her spells can be ineffective against Terask II’s high magic resistance. Only switch to Direct Damage spells when Terask II’s magic resistance is down. Remember to reapply Group Haste when it wears off, as the entire team’s efficiency relies on this boost.
    • Talinia: Talinia should attack constantly, focusing on dealing consistent, high damage. If Terask II’s slow effect fades, have Talinia throw another slowing potion to keep him under control.
    • Velm: Velm’s focus is on Group Healing whenever anyone falls below full health. Keep shields up at all times and use potions when the team’s health is stable to increase damage. If Terask II manages to mesmerize anyone, heal them to break the effect.

Key Points to Remember

  • Maintain Slows, Shields, and Haste: Constantly reapply these effects to prevent Terask II from gaining an advantage. The combination of these three spells allows your team to withstand his relentless attacks and wear him down over time.
  • Avoid Physical Attacks During Terask’s Shield: When Terask II activates his damage shield, stop using physical attacks with Rohane and switch to potions until it wears off. This minimizes wasted damage.
  • Use Potions Strategically: Potions can be lifesavers. Use healing potions if Velm’s mana is low, and rely on damage potions if Mipsy’s spells are being resisted.
  • No Fleeing Allowed: Remember that fleeing isn’t an option in this battle, so once you engage, you’ll need to see it through to the end. Make sure you’re fully stocked and mentally prepared before starting.

Do Not Use the Autoplayer

This fight is unique in that the Neoquest Autoplayer—often a handy tool for grinding through battles—is a guaranteed loss against Terask II. The manual strategy we’ve outlined is crucial for success, as you’ll need to make on-the-fly adjustments based on Terask II’s moves.

The Final Push

Once Terask II’s health dips below 20%, he may ramp up his attacks or try to shield himself. This is the moment to go all-out. Use any remaining potions, ignore minor buffing, and concentrate all firepower on ending the battle as quickly as possible. Velm should be ready to revive if necessary, but keep your focus on landing as much damage as you can in these last critical moments.

Victory and Rewards

If everything goes according to plan, you’ll stand victorious. In addition to earning 50,000 Neopoints, you’ll have the chance to win an incredibly valuable Battledome weapon like the Bow of Destiny, a prized reward worth over 2 million Neopoints. This weapon is not only a financial windfall but also a badge of honor symbolizing your success against one of the toughest battles in Neoquest II.

With this guide, patience, and practice, you’ll be well-prepared to defeat Terask II and claim your well-earned rewards!